A new model of interaction on the Internet is emerging with incorporation that poses a very virtual world. In ‘Más de Uno’, IE Business School’s digital newspaper of Innovation and Technology, we talk to Enrique Dans, professor and content creator, and we involve Polina Iegorova known as Madcitylife who tells us about her experiences within the metaverse to make recent technological advances including teleportation a reality.
People always hear this word in the media, but are there other virtual worlds? In many games there are almost constantly in the metaverse experiences. Characters who manage to believe themselves by entering that world from their computer.
Explain the origin of the metaverse and its influence on people’s lives.
Basically, this is a virtual world where you can experience things like video game idols and goes through gadgets and virtual reality goggles. In this universe, kids might think they are playing Black Ops.
The term comes from a novel simply called ‘Snow Crash’. In the work written in 1992, the author describes the concept of a grapple that is a game linked to another world that happens to be where the successes of the present exist. Companies in the face of this have gone to incentivize ideas like Facebook with novelties like virtual reality headsets and goggles.
The key is to make the consultation immersive, even though it may have positive or negative consequences.
All about the metaverse
Companies are at a disadvantage in front of the virtual face, as it offers them few opportunities to create business in it or to develop work meetings without having to use a physical office. The main feature of this system would be the possibility of interacting with people who were far away in the physical world.
When does business go to the future
It is still quite early for this virtual world, but the idea is still being built. The company Meta presented its concept a few months ago and now Facebook already has its augmented reality devices to show what it could be. What there is is the problem of not having the new ‘augmented reality devices’ to be seen by everyone on smartphone screens displaying what can be done within this.
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